At what point is Mewtwo's Disable most effective?

At what point is Mewtwo's Disable most effective? - Crop anonymous female with manicured hand pointing toy gun against neon lights in dark studio

I am fairly new to Mewtwo and I have one major question.

I know that disable (his down special) is hard to land in general, and that most moves that can stun have different durations based on damage percentage, weight, etc.

At what point (damage percentage) will an enemy (assuming I can hit) be most affected by disable?



Best Answer

This is pretty easily tested in training mode: Disable stuns opponents for longer when they have higher damage. Of course, like most other status effects, they can escape faster by mashing buttons. The effect of weight is negligible.




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How does Mewtwo disable work?

In SSB4, Mewtwo can combo into Disable by footstool jumping a grounded opponent, immediately double jumping, and then using the move to cancel the double jump. The combo can be set up in multiple fashions, but the most common are from a neutral aerial and a footstool out-of-shield.

Does Mewtwo down air Spike?

Down aerial has the most startup of Mewtwo's aerials, but is a very strong meteor smash when sweetspotted, has a decently disjointed hitbox directly beneath Mewtwo, and can also serve as a situational low- to mid-percent combo starter.






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