BF 4 render distance and interaction range

BF 4 render distance and interaction range - Amazing scenery of lighthouse in distance located near rocky coast with waving ocean with sun setting on horizon in summer evening

As most games does, i'm sure that BF 4 has a render distance, where, past a certain point, the game does not render anything but a "generic background" (a.k.a a mountain, sky, etc...), but that does not mean that past that point there is not a legitmate interactable object (a.k.a a player, a structure, a tank, etc...).

My question here is: If i take my long ranged weapon (sniper or tank) and shoot it, can i hit a target dispite its distance? which could translate to "hey player, dispite not showing you, there was a head where your bullet landed, so, good shot!"... or the alternative is true? "hey player, your shot was supposed to hit a head, but you took it from too far away, and after X km, I stop calculating collisions for that bullet, despite the fact that physics calculations predict that it carries enough energy to kill..."






Pictures about "BF 4 render distance and interaction range"

BF 4 render distance and interaction range - Distant unrecognizable tourist in casual clothes walking on empty sandy beach towards mountain range
BF 4 render distance and interaction range - Risky traveler on stone above valley
BF 4 render distance and interaction range - Peaceful landscape of remote town on slope of green mountain in highland valley covered with fog



How to increase view distance bf4?

This happens even at 90 FOV. The thing that has always bothered me playing at 100 FOV is that some things render from much, much further away if you look at them with the edge of your screen. Literally 3-4x the distance. This happens with every FOV but is less noticeable at low FOV like OP said.

Does FOV affect render distance?

In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine.

What is our render distance?

View distance is responsible for the amount of rendering objects that appear in the background. The higher it is the more you see and the better the image quality. However, all of these objects have to be rendered by your graphics card hence it's not a win win situation.



Ultimate Battlefield 4 Settings Guide (2021)




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