Binding the CTRL key to Crouch instead of C

Binding the CTRL key to Crouch instead of C - Person Holding Black and Gray Electronic Device

When in the key bindings menu of the fully-updated Borderlands 2 Mac (Steam), I click on Crouch which is by default bound to C, the box pops up waiting for me to press the new key to bind. On Mac (OS X Mavericks), pressing the Left Ctrl does nothing -- it continues waiting for a key press. On Windows, it works as expected.

Has anyone found a way to work around this?



Best Answer

You can use Karabiner with the following autogen:

<autogen>
  __KeyToKey__
  KeyCode::CONTROL_L | ModifierFlag::NONE,
  KeyCode::C
</autogen>

You can limit this to Borderlands with an appdef, and using <only>BORDERLANDS</only> above:

<appdef>
  <appname>BORDERLANDS</appname>
  <equal>{{bundleid}}</equal>
</appdef>

Replace {{bundleid}} with the bundle identifier of Borderlands 2.




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How do you crouch with Ctrl?

Control is not a cover-based game despite sharing the same genre with the likes of Gears of War. In fact, you can't actually stick to cover at all in Control. Like we mentioned above, the combat isn't really designed for it. However, you can crouch at will by pressing the right analog stick in.

How do you crouch with keyboard?

If you're playing on PC, the default keybind for \u201ccrouch\u201d is the left CTRL.

Which key is the best for Crouch?

Crouch - Left-CTRL.

How do you crouch in OW PC?

To do this, you must (on PC) jump, melee, then enter ball form and grapple at the same time. Next, to accomplish the highly coveted tactical crouch, you simply walk in the opposite direction until the grappling chain is completely taut and the animation will happen on its own once you can't walk any further.



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More answers regarding binding the CTRL key to Crouch instead of C

Answer 2

You should be able to modify manually the keybindings in the WillowInput.ini file. In the mac version it is supposed to be on ~/Library/Preferences/Feral Interactive/ (or some subfolder that might be hidden).

You should add a line to the [Engine.PlayerInput] part, like

Bindings=(Name="LeftControl",Command="Duck")

It could also be "Crouch", I can't test it right now.

Let me know if it works, as I have the PC version of the game.

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Images: Karolina Grabowska, RODNAE Productions, Pixabay, Shawn Stutzman