Day & Night Cycle Whilst Paused?
Whilst I know that time can be stopped in-game when you're paused in a menu in Single-Player, it has been drawn to my attention that when immersed in a dialogue with an NPC, the 'Paused' option appears on the right hand side. The way I understand it, should this not also stop the time cycle?
I have, in a previous save, left my screen in an NPC dialogue, whilst apparently 'paused' and come back to it to find myself back at the house with a gold deduction and extra days passed on the calendar.
According to a post on this website, by Sirithre, time should in fact stop, when engaged in NPC activity.
Could someone please clarify as to whether this is intentional or if it is indeed a bug when it specifies 'paused' in a dialogue with an NPC?
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