Do "timed hits" with the X button in Super Mario RPG influence the likelihood of freebies?

Do "timed hits" with the X button in Super Mario RPG influence the likelihood of freebies? - Leadership Lettering Text on Black Background

A "timed hit" in Super Mario RPG consists of pressing the Attack (A) or Defend (B) buttons just before a hit lands; this results in an attack doing more damage, or incoming damage being reduced or zeroed entirely. Even the Special (Y) button has a hidden timed hit or two (for instance, timing Geno Whirl correctly results in a 9999-damage attack).

That just leaves Item (X).

It feels like pressing X again just before an item is used (some time between when the item raises up from the character and when the effect happens) increases the likelihood that you will "Get a freebie!", where the item will be used, but it won't be consumed from your inventory.

But, for all I know, this is a placebo effect.

Do timed hits on the Item button actually make freebies more likely?






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How do you time the attacks in Super Mario RPG?

Then at the moment of impact, you should hit any button to attempt a "timed hit" to deal more damage (you can also use any button to defend against an attack at the moment of impact)....Your character is surrounded by buttons as follows:
  • : Item.
  • : Attack.
  • : Defense/Run away.
  • : Magic.




  • Super Mario RPG: Legend of the Seven Stars by Justin-credible in 2:56:32 - AGDQ2019




    Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

    Images: Anna Tarazevich, Anna Tarazevich, Pixabay, Annie Spratt