Do system component effects stack?
In the game Tales of Honor: Secret Fleet (I assume both iOS and Android version are the same), do effects from system components stack?
As an example, you can have a component for your lasers which shortens their reload time. The component itself displays the reload as a number less than 1, e.g. 0.950, with each upgrade lessening the number further.
If I deploy another component with the same effect, the number on both components seems to be tied only to the upgrade level of the respective component, 0.950 on one and 0.920 on a more upgraded one.
Question is, do these effects stack, perhaps by using each of them as a factor for calculating the real reload speed, or does the game just take the best one and use that one?
Pictures about "Do system component effects stack?"



Do components stack anthem?
Yes. They operate independently, so multiple pieces of the same will see each one buff you individually.What is a component stack?
The Stack component manages layout of immediate children along the vertical or horizontal axis with optional spacing and/or dividers between each child.Does stack size change?
In a single-threaded program under Linux, the stack will grow automatically until it crashes into something else in the memory space. This is usually the heap and on 32-bit systems this means that you can typically have several GB of stack.How does the stack work?
The Stack is an area of the game that all spells and abilities visit between being cast/activated and actually taking effect. It's called \u201cthe stack,\u201d because as each new spell and ability arrives, it is added to a stack of other spells and abilities that are waiting to happen.STATISTICAL TOLERANCE STACK-UP LECT 4
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Maxi Gagliano, RF._.studio, Nic Wood, Brett Sayles
