Do the conditions for each bomb module change with every new revision of the manual?

Do the conditions for each bomb module change with every new revision of the manual? - Cheerful modern male and female in comfortable casual clothes unpacking car trunk in green garden of new house while moving in together

Having played quite a few of the levels in Keep Talking and Nobody Explodes, there's always that small feeling of excessive repetition with easier modules such as simple wires, buttons and the like. Even if I'm not looking at the manual, I can also easily remember things like some possible combinations of complicated wires and whether or to cut them.

Due to this, I've been increasingly curious about the manual. If a new one is ever to be released, I can imagine that it would most likely be to add something completely new to the game. But what about the other modules? Do the existing modules change in terms of the instructions and criteria to defuse them?

Do these change with every revision of the manual?



Best Answer

Looking at the revision log, this doesn't seem to be the case. Comparing Revision 2 and Revision 3 in terms of the conditions for each module, nothing has changed.

The log also states this:

Version 1, Revision 3

  • On the Subject of Morse Code: Improved Morse code table to include easier to understand instructions on interpreting Morse code.
  • Improved compatibility of web version with Internet Explorer and Wii U.

Version 1, Revision 2

  • On the Subject of Complicated Wires: Removed "Otherwise" case and replaced with "C" in the Venn diagram.

It's possible that the modules might change throughout different versions of the manual, though this isn't yet certain.




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Do the conditions for each bomb module change with every new revision of the manual? - Couple talking while moving in new apartment
Do the conditions for each bomb module change with every new revision of the manual? - Happy couple in casual clothes moving personal items in carton boxes from car trunk to new house
Do the conditions for each bomb module change with every new revision of the manual? - Couple in yard unloading car while moving house



Do you need 2 copies of Keep Talking and Nobody Explodes?

Only one player needs a copy of the game, however only the person who owns the game can play as the bomb defuser.

How many modules are in Keep Talking and Nobody Explodes?

Each bomb will include up to 11 modules that must be disarmed. Each module is discrete and can be disarmed in any order. Instructions for disarming modules can be found in Section 1. "Needy" modules present a special case and are described in Section 2.

How do you do Morse code Keep Talking and Nobody Explodes?

HOW DOES IT WORK? One player is alone in a room with a bomb. The other players are \u201cExperts\u201d, they have the manual needed to defuse it. But the Experts can't see the bomb, so everyone will need to talk it out \u2013 fast!



Medini Analyze Introduction




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