Does it matter which character disarms a trap?

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When disarming traps, I usually use the most rogue-like member of the party- typically my Grave Robber or Bounty Hunter. It seems to work more often but this might just be confirmation bias.

I can't find any visible stat which would affect this. Aside from changing which character risks getting hit, does using a different character to disarm a trap increase the chance of success?



Best Answer

I don't know for past builds of the game, but currently when you are near a trap a small icon resembling a web will appear near each character's energy bars, at the bottom of the screen: if you hover your mouse there, it will give you the chance to disarm the trap.

An then, apart from that, you'll find the same information in the character stat sheet, in the lower right part of it




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Who can detect traps in DND?

A successful DC 20 Intelligence (Investigation) check allows a character to deduce the trap's presence from alterations made to the lock to accommodate the needle. A successful DC 15 Dexterity check using thieves' tools disarms the trap, removing the needle from the lock.

Who can disarm traps 5e?

There is no particular "disarm a trap" action in 5e rules. Various adventures describe plenty of magical and mechanical traps, simple and complicated. Some traps, like Hunting Trap, are meant to be disarmed by anyone without any tools.

How do you deal with traps in darkest dungeon?

The best method to avoid traps, however, is scouting the area beforehand. Scouted traps will be represented with a purple icon on the map and are visible on the ground as they're approached, giving heroes a chance to disarm them. Disarming a trap renders it harmless and heals 8 stress for the hero.

How do you disarm a trap in Path of Exile?

Disarm traps - To disarm a trap, the character's Mechanics score must be greater than or equal to the trap's difficulty level. If the trap's difficulty is higher than the character's Mechanics level, the attempt fails (but does not trigger the trap - for containers, the game will ask if you want to trigger it).



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