Does the Repair Facility speed the creation of colonists?

Does the Repair Facility speed the creation of colonists? - Side view of industrial drilling machine with green casing situated in deserted workshop

The Repair Facility provides the following bonus:

+10% Production for Land Units
Repair Facility

But that leaves me wondering does that cover non-military units like the worker or colonist. The colonist is unique in that it stops food production, so if there is any exception to the production bonus the colonist would be it.

Does the Repair Facility's "+10% Production for Land Units" apply to colonists and all non-combat land units?






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