E:D Powerplay: What makes a system profitable?

E:D Powerplay: What makes a system profitable? - Old fashioned cassette player placed in shabby garage near old industrial equipment

I'm outside my Power's bubble on the map, and not in anyone else's bubble either, just a free system that is up for expansion.

Even though it has 2 pristine metallic rings, multiple Resource Extraction Sites of every intensity level, and a big population (shown below), it's labeled as a low-profit system on the galactic map. The only thing I can see that might make it less than awesome is that it only has one station, but it is a full-size decent station and located at a planet with a pristine metallic ring. It's awesome.

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As a miner, I want this to be a controlled system of my Power, but I don't think anyone will help if it's labeled as low-profit.

  • What makes a system profitable?
  • Can I make it more profitable somehow?

Yes, I'm conspicuously hiding the name and location. Pirates are everywhere, even SE.






Pictures about "E:D Powerplay: What makes a system profitable?"

E:D Powerplay: What makes a system profitable? - Crop technician checking contacts on motherboard in workshop
E:D Powerplay: What makes a system profitable? - Overhead view of laptop and photo camera composed with headphones and other gadgets of professional photographer
E:D Powerplay: What makes a system profitable? - Radio telescope under bright starry sky





2021 Elite Dangerous: The basics of power play




Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

Images: Andrea Piacquadio, RF._.studio, Ricardo Esquivel, Igor Mashkov