Elite: Dangerous weird supercruise speed limits

Elite: Dangerous weird supercruise speed limits - Man Riding Enduro Motocross on Sand Dune

I've noticed something that seems like an arbitrary limit on supercruise speeds. Sometimes when I close on a spaceport my ship slows down involuntarily and I can't speed it up. It is extremely annoying when I'm stuck with a 100km/s limit like now (I'm heading towards Birkeland City in Ross 154). What could be the problem? Why do I get these speed limits? I think it has nothing to do with flight assist since it does not seem to work in supercruise.



Best Answer

Your supercruise top speed is based on your distance from large gravitational bodies (stars, planets, moons, rings, etc). If you get too close to a planet, the speed reduction is huge. If you get so close that you're forced out of supercruise, you'll have to point at an "escape vector" to get back into supercruise.

If you're very close to a planet/moon/etc and your speed drops, the best thing to do is head straight away from it until your speed picks up, before heading towards your target.

Because your speed is reduced by being close to planets/moons/etc, and most bodies in a system orbit near a single plane ("ecliptic"), a straight line is rarely the fastest way to get somewhere. Straight line travel will often lead to "arbitrary" slowdowns as you pass planets.

The fastest way to travel from your jump-in point to a typical station in a typical system is to arc above or below the plane of the ecliptic, and drop in on the station from above. That way you stay well away from any planets/moons/stars along the path to the body your station is orbiting, and you won't have any trouble avoiding the body your station is orbiting, either.

The routine looks something like this:

  1. Head directly away from the star, full throttle, until your speed increases to something measured in "c" instead of "km/s".
  2. Point towards the station.
  3. Look for the orbit lines (yellow lines) to figure out where the ecliptic plane is.
  4. Point 20-45 degrees above or below the orbit lines. (keep the station at the top of your screen instead of center)
  5. Keep pointed at that angle, so that you arc towards it, instead of going in a straight line.
  6. When you start being able to see the station's orbit lines around its planet/moon, the orbit lines of the moon around the planet or other clear orbit lines, get lined up so that those are all circles, like an archery target.
  7. When the reported time to arrive at the station decreases to 6-10 seconds, set your throttle to 75% (center of blue range, but having a 75% throttle button really helps). If you overshoot, either start spiraling (pitch and roll), or aim nearer the planet so it slows you down.
  8. If the station is a rotating station (not an outpost), aim between the planet and the station, then arc towards the station, so that the planet is behind you when you drop out of supercruise. Rotating stations usually have their entrance pointed more-or-less towards the body they orbit, so this helps ensure you can see the entrance and can dock faster.
  9. Once your supercruise speed drops below 1000km/s (the blue area on the target info panel that shows approach speed and distance targets as you get closer), you can throttle back up to 100%, but keep the speed in that blue region on the target info panel.

Instead of the arc I describe, you could try just shooting straight up from the ecliptic plane, making a right angle turn to parallel the ecliptic plane, then another right angle turn towards the station when it moves to the edge of your compass.

Another advantage of arcing away from the ecliptic is that it makes it a bit less likely another player will interdict you, since you spend less time with the rear of your ship towards where player ships are likely to be, especially during the deceleration phase when it's easiest to interdict you.




Pictures about "Elite: Dangerous weird supercruise speed limits"

Elite: Dangerous weird supercruise speed limits - Tiny predatory dangerous wild spider with glimmering eyes and fluffy legs crawling on black surface
Elite: Dangerous weird supercruise speed limits - Man riding surfboard in wavy ocean
Elite: Dangerous weird supercruise speed limits - Thunderstorm with glimmering lightnings over ocean



How do you increase supercruise speed?

You can't make supercruise itself faster, but there is a trick to travel at full speed and jump out without over/under shooting it. All you need to do is bind one key for 100% throttle, and another at 75%. Per the video description: "Travel at 100% throttle and reduce to 75% before seeing 0:06 seconds remaining.

How do you increase your speed in elite dangerous?

Boost speeds vary from ship to ship and range from 200 m/s to 460 m/s with non-Engineered Thrusters. Upgrading the Power Distributor can allow for more frequent boosts, while upgrading Thrusters allows for a higher boost speed. Boosting is very useful in combat and when used correctly can provide a significant edge.

What is hyperspace Dethrottle?

Supercruise Assist also includes a "Hyperspace Dethrottle" feature that, when activated, will automatically bring the ship to a stop outside a system's main star after a hyperspace jump. This can be toggled on or off in the Flight Assistance subsection of the Systems Panel.

What does mm mean in elite dangerous?

Elite Dangerous GlossaryTermDescriptionmMetres - smallest unit of measurement in Elite Dangerous displayed when very close to targetsMmMegameteres - 1,000,000 metresNerfUsed to describe something being made less effective for game balance - e.g. 'Trade has been nerfed'34 more rows



The Ultimate Speed Boost SuperCruise Assist Trick in Elite Dangerous 2021 - Faster Travel Times




Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

Images: Dana Tentis, Chris F, Kammeran Gonzalez-Keola, Lachlan Ross