Game mechanics in Sakura Clicker

Game mechanics in Sakura Clicker - Free stock photo of achievement, battle, black

Sakura Clicker is a free game on Steam with paid DLC. You click on enemies until they die, yielding gold. You can hire increasingly expensive allies as well as upgrade them, which attack automatically.

I have not found any resources online which explain the numbers involved, which are:

  • Gold per enemy slain per L/SL
  • Initial cost and damage of i-th ally
  • Cost and damage of k-th upgrade of i-th ally

(A short reminder: An opponent is defined by its HP only. Bosses are stronger and have a 30 second time limit. Levels increase from 1, 2, ... infinitely with each consisting of 5 sub-levels (e.g. 1-1, 1-2, ... 1-5, 2-1, ... 27-5, ...33-3...), and the higher level and sub-level (L/SL) are, the more HP enemies have.)

I believe the formulas are pretty simple. For instance, I believe from observation that the damage of the i-th ally at k-th level is basedamage(i) * 1.1^k.

Any bonuses gained from special abilities are of no particular interest. They are very easy to calculate and incorporate anyway.






Pictures about "Game mechanics in Sakura Clicker"

Game mechanics in Sakura Clicker - Photo of Men Playing Basketball
Game mechanics in Sakura Clicker - Person in White Long Sleeve Shirt Sitting on Chair
Game mechanics in Sakura Clicker - Man in White Suit Jacket Sitting Beside Brown Wooden Table





Sakura Clicker and other Idle Games




Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

Images: Tima Miroshnichenko, Yaroslav Shuraev, Anna Shvets, Anna Shvets