How do I fix audio emulation on PCSX2?
//ads -- adsterra.com -- native banner
?>
I've been playing Zone of the Enders on PCSX2 and frequently the audio will slow down for a bit. Is there any way to fix this?
Best Answer
My experience is mostly summed up by Mazura -- you keep trying one thing at a time until you see improvements -- but I have 2 things to add to that:
- This will be obvious to most people who have spent more than a few minutes tinkering with PCSX2's settings, but on Windows you can see the framerate displayed in the title bar of the game window. This is a handy approximation of how well the game is performing, and in my experience so far, audio performance problems are usually connected to video / general emulation performance problems, not isolated.
- If you have a modern gaming PC that is struggling with 12-year-old PS2 games, you likely have plenty computing power, it just isn't being allocated correctly. So there's a chance that a single counterintuitive setting will make a 500% difference in performance. This is what I found; I changed the VU0 setting to "Interpreter" and suddenly performance was perfectly smooth, even when I ramped up all of the graphics settings to near their max and switched to 4x native resolution.
Pictures about "How do I fix audio emulation on PCSX2?"



Quick Answer about "How do I fix audio emulation on PCSX2?"
How do I get better performance on PCSX2?
You can try adjusting the game device API mode to fix the PCSX2 controller not working issue.How do I fix my PCSX2 controller?
PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.What PCSX2 emulates?
Go to config->video->plugin settings->D3D Internal Resolution (it might be different if you use OpenGL) and select either scaling or a custom resolution.Fix PCSX2 Framerate \u0026 Sound Breaking Problem
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Ksenia Chernaya, Ksenia Chernaya, Ksenia Chernaya, Ksenia Chernaya
