How do I fix these polygon artifacts in a Nintendo 64 emulator using the parallel plugin on libretro

How do I fix these polygon artifacts in a Nintendo 64 emulator using the parallel plugin on libretro - Crop focused Asian engineer in white shirt using modern netbook while working with hardware

I am having trouble with polygons drawing incorrectly. On Mario's feet there are dark polgons drawn around the edges. In Mario Golf 64, there are overlapping polgons. It looks like a z-sorting issue. I don't see any options to address this issue in retroarch or in the parallel plugin options.

I can't find anyone having this problem. I have tinkered with settings and gone back to defaults. Any ideas?

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