How do I keep Springtrap away from the office in FNAF 3?

How do I keep Springtrap away from the office in FNAF 3? - Photo of Woman Taking Notes

I've been playing Five Nights at Freddy's 3 for a while and I've been stuck on Night 3, either killed by Springtrap or getting a game over from a phantom animatronic. I'd like to know what can keep Springtrap away, and also why phantom jumpscares are triggering game over.



Best Answer

You can refer to the Hallucinations on FNaF3 page on the Wiki to learn more about Phantom Animatronics. Basically, they randomly appear on different cameras for different phantoms, and most of them only jumpscare you. The jumpscares temporarily blocks your sight, hearing and deactivate some systems that would need to be rebooted. However, Phantom Mangle and Phantom Puppet may indirectly kill you. Phantom Mangle will randomly appear outside your window and emit a static sound before disappearing, which may lure Springtrap to you. Phantom Puppet doesn't jumpscare you, but temporarily blocks your view which makes the computers unusable, as well as triggering an Audio and a Ventilation Error.

To avoid Springtrap from killing you, you should avoid making sounds (such as removing the siren's sounds as fast as possible when errors occur) and lure him to other places by pressing Play Audio which will produces sound to distract him. As Webhead101 says, do not overuse it, or it may result in a Foxy Jumpscare. When Springtrap is crawling through vents, it makes some sound which you can hear and thus knowing that he is trying to reach you by crawling through the vents. Seal off the vents to prevent him from reaching you.




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How do you make Springtrap go away in FNAF 3?

You have to lure Springtrap away one camera at a time. If he's in CAM 01, or the window you have to try CAM 02 and hope for the best. But generally, if he reaches there, and you aren't at 5:00 AM, you're doomed. Even if you are at 5:00 AM, you'll probably die.

What do you do if Springtrap is at your door in FNAF 3?

if he is looking through the doorway, then AS QUICK AS YOU CAN, go to cam 1 and play the audio, he will go over there. Originally posted by sportandglowy: if he is looking through the doorway, then AS QUICK AS YOU CAN, go to cam 1 and play the audio, he will go over there.

How do you trap a Springtrap in FNAF 3?

The best place to lure Springtrap And in Freddy's 3, that is Cam 10. You can have an easier time of managing Springtrap by moving him between Cam 9 and Cam 10, which are in the furthest room from your office. This means it will take him longer to walk to you -- though he certainly will climb into the vents.

How does Springtrap work in FNAF 3?

Springtrap is the main antagonist and the only true animatronic in Five Nights at Freddy's 3. He is the only antagonist that can give the player a Game Over, as the phantom animatronics can only jumpscare the player and impair their vision and/or hearing.



How to keep springtrap away from the office




More answers regarding how do I keep Springtrap away from the office in FNAF 3?

Answer 2

To get spring trap away from the office you need to go in to your cameras and then hit the play audio button and he will disappear

Answer 3

You have to lure Springtrap away one camera at a time. If he's in CAM 01, or the window you have to try CAM 02 and hope for the best. But generally, if he reaches there, and you aren't at 5:00 AM, you're doomed. Even if you are at 5:00 AM, you'll probably die.

The trick is to keep him in CAM 7 and CAM 8, and keep the vent that leads to you from CAM 7 closed. Some reasons this is your best bet:

It's far enough away from you that you have a nice buffer if he does get closer. You only have to worry about one vent, which you can keep permanently closed. It's not CAM 10 which has really quick access to your office. If you see a phantom on the monitor change the CAM quick. This will make it so their jumpscare isn't triggered.

Also, if he's gotten to your door quickly, you may want to consider revising your priorities for resets. My personal opinion is as follows:

Audio (You can't fend him off any other way.) Ventilation (He can sneak in when you're having your short blackouts.) Cameras (You can always guess at where he is.)

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