How do systems take damage from Beam weapons?
I've been playing around this for a bit and I can't really quite figure it out nor find the optimal way to aim a beam weapon... Basically, I've noticed that systems are sometimes not damaged by my beam weapon touching their room and that this usually happens when the beam only touches the edge of the room. Is there a specific hitbox for systems to be hit by beams or what?
Best Answer
Advanced Edition makes this much easier since it actually highlights the rooms that will be affected by the beam when you are aiming it.

Basically, the beam has to touch inside the walls of the room. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. But you can't put your beam parallel to the wall between two rooms and expect it to hit both rooms. For example, there is no way to aim the beam so that it hits both the shields and the large square room below the oxygen in the picture below.

Note that the Anti-Bio beam actually works differently. Even though it highlights rooms like a normal beam, it only affects crew members, and it only affects them if the path actually touches the square that the crew member is in. So in the screenshot above, my anti-bio beam actually wouldn't hurt anyone even though both rooms are highlighted, because it doesn't cross the actual crew members shown in red.
Pictures about "How do systems take damage from Beam weapons?"



Are beam weapons good in FTL?
Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Beams are the only weapons that never miss. They hit the first room instantly, then rapidly track along their path.Does fire beam go through shields?
Special beam weaponry does no normal damage and passes through no shields. The Fire Beam specifically does nothing if the enemy has any shields up.Laser Weapons
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Jonathan Borba, Andrea Piacquadio, Pok Rie, Ludvig Hedenborg
