How do you hook multiple Triggerzones up to a single Respawn Pad in Rec Room?

How do you hook multiple Triggerzones up to a single Respawn Pad in Rec Room? - Fish hanging on hook against blurred background

I have multiple elimination zones in my room that immediately teleport anyone that goes into them back to the start of the map. Things like spike beds, swinging blades, bottomless pits, and so on. Each one has a triggerzone but the Respawn Pad only has one pin.

What are my options for connecting all of these triggerzones up to a single respawn pad?



Best Answer

I guess there are at least 2 ways:

  1. Assuming that only one trigger zone will fire at any clock tick, you can just add the output of the red pins of the trigger zones and pass the sum into the respawner.

  2. To deal with cases where the same player can potentially trigger two triggerzones at the same time: connect the red pin of the first triggerzone to the red and cyan input pin of an unequal comparer chip in advanced mode; set the green input pin of that comparer to 0 and connect the red pin of the second triggerzone to the purple input pin of the comparer. Add the two output pins of the comparer and connect the sum to the respawner. (The idea is that the respawner uses the output of the first triggerzone if that is unequal to 0, otherwise it uses the output of the 2nd triggerzone.) For more than 2 triggerzones, you can build a chain with additional comparerers and add chips.




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