How does armour damage reduction interact with other life types in Overwatch? [duplicate]
As we know (for example this question What's the difference between life, health, armour and shield?), armour in Overwatch has a damage reduction property.
Reduces incoming damage by 5 if the hit was 10 damage or more. If the damage is less than 10 then it is halved.
My question is the specific mechanics of how this interacts with other health types. Knowing this may not actually effect the outcome of any situation in game, but I'm curious as to how the system functions. Questions I have are:
Does damage reduction apply if you have a shield or overshield which would absorb all of the damage from a shot?
Example: Armour: 50, Shield 30. I get hit for 15. Do I take:
- 15 damage to my shield - no damage reduction.
- 15-5 = 10 damage to my shield - full damage reduction.
I assume 1. will be the case.
Does damage reduction apply to all, some or none of a shot when you have a shield / overshield which would block some of the incoming damage?
Example: Armour: 50, Shield 5. I get hit for 10. Do I:
- Take 5 points to the shield, then a full 5 to armour (no damage reduction).
- Take 5 points to the shield, then 5/2 = 2.5 points to armour (damage reduction on the "remaining" damage)
- Take 10-5 = 5 points to the shield (damage reduction on the whole incoming damage).
I'd assume it'd be 2.
Does damage reduction still apply if you don't have sufficient armour to absorb the entire shot?
Example: Armour: 5, get hit for 15. Do you:
- Take 15-5 = 10 total damage (5 to armour, 5 to life) - full damage reduction.
- Take 15 damage (5 to armour, 10 to life) - no damage reduction?
I would assume 1.
Best Answer
Having done some SCIENCE on this very question before, I can tell you that armor's damage reduction does not, in fact, apply to shields. If Zarya picks up Torb's armor pack and gets shot by Pharah, she'll take 120 damage to her shields, not 115.
As soon as armor has to take some of the hit though, damage reduction will apply. This means that damage reduction is applied even if armor can't cover all of the hit. Someone with Symmetra's shields (25 shields) and Torb's armor pack (75 armor) will take 115 damage from Pharah rather than the full 120 despite the fact that both shields and armor aren't enough to cover the damage completely.
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How much damage reduction does armor give overwatch?
Armor will block 5 damage from every individual hit that deals 10 damage or more. Hits that deal less than 10 damage will be halved their damage instead.How does armor in overwatch work?
Armor. Some heroes have a type of HP called armor. For every instance of damage, armor reduces the damage by 5, but it cannot reduce it by more than 50%. In other words, armor halves any damage that is lower than 10, instead of taking away 5.What is the Blue health in overwatch?
Shield health \u2014 colored blue \u2014 functions like regular health, except it regenerates on its own over time if you don't take damage for three seconds. Zarya, Zenyatta and Symmetra are examples of characters who have shield health.The Difference Between HP/SHIELDS/ARMOR/OVERHEALTH | Overwatch 2
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