How does the difficulty scale with more players?

How does the difficulty scale with more players? - Different Shades Of Green Color

I noticed that while fighting the Wall of Flesh that if more people were on the server that it would have more HP.

I assume that this is to make it more balanced when more people play, otherwise 20 people could all just long on and kill any boss super easily.

But how does this scaling work? Is it only for bosses? Does damage increase too or only health? Is it a set amount? A limit to the max health? What if someone is at the other side of the map does it still count or do they have to be near the boss when it spawns? What if someone joins the server after the boss has been spawned?

And mention any other changes that occur due to more players, maybe spawn rate?



Best Answer

I'd like to add to the existing answer that there is in fact a limit to the max health which occurs at 1,498 players when the health is 1,000 times the original health.

This is illustrated on this webtool which shows the health for all the monsters scaling with a selected number of players.




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Does Outriders get more difficult with more players?

One of the great joys in Outriders is shredding hordes of enemies using your guns, altered powers, and wits. While fighting is fun solo, it pales in comparison to playing with a full squad; multiplayer scaling has a direct and significant impact on difficulty, in more ways than one.

Does Back 4 Blood scale with number of players?

A: Back 4 Blood supports up to four players in online cooperative modes and eight players in PvP (player versus player) Swarm mode.

Does gunfire reborn scale with number of players?

The enemies scale per player but it's incredibly unbalanced right now. They'll need to decrease the multipliers per player. My two cents: if you want to grind, play solo. You're just gimping yourself playing co-op if you purely just want to progress your character.

Does remnant difficulty scale with players?

The Remnant: From the Ashes difficulty scaling system is also dependent on each players gear set. The level associated with each piece of carried gear, including weapons and armor, affects how hard the enemies are. There are some nuances associated with difficulty scaling though.



[GUIDE] How The Number of PLAYERS affects the game!! (And how you can use it to your advantage)




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