How does the light gun work for Duck Hunt?

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Modern motion detection video game systems (Wii/Wii U, Xbox Kinect, PS Move, etc.) need sensors to read for motion and user input. However, when you play Duck Hunt on the NES, the light gun has no sensor. How does the game know where you are aiming, and if it doesn't need a sensor to track motion, why do modern game systems need them?






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How did the light gun in Duck Hunt Work?

The light sensor uses that black screen as a reference point, which helps it account for the wide variety of lighting situations in the rooms where the game is being played. In the next frame, the area the duck occupied turns white while the rest of the screen remains black.

How does the light gun work?

You point the gun at the screen and pull the trigger, and if you hit the target on the screen, the target explodes. To create this effect, the gun contains a photodiode (or a phototransistor) in the barrel. The photodiode is able to sense light coming from the screen. The gun also contains a trigger switch.

How does Duck Hunt controller work?

In Duck Hunt, players use the NES Zapper in combination with a CRT television to shoot ducks that appear on the screen. The ducks appear one or two at a time, and the player is given three shots to shoot them down. The player receives points upon shooting each duck.



How the Gun on the Original Duck Hunt Worked




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Images: cottonbro, Tima Miroshnichenko, MART PRODUCTION, Tima Miroshnichenko