How does Ubsoft's app "ctOS mobile", work from the main Watch_Dogs player's perspective?
I'm trying to get my head around how my interaction on the ctOS app for iPhone appears for people playing the main Watch_Dogs game.
The app seems to allow me to control the helicopter and police response in someone else's game. However, it also seems to enable me to control things like bridges, road spikes and various other hackable objects in their world. This would be quite invasive if the Watch_Dogs player wasn't expecting it:
- Does the Watch_Dogs player get a chance to confirm the interaction?
- Does the interaction only occur during certain side-missions, could it occur at any time, or is it a separate activity within Watch_Dogs?
- Does the interaction have to be unlocked somehow within the main Watch_Dogs game, or is it available from the first mission?
Best Answer
You can only interact with other player games by "intruding" another player for a hacking mission or a race or any other of the available intrusion types. When you are hacking someone else's game, their job is to stop you from doing so, therefore all the hacking you do in their game has no confirmations.
The online modes are available few missions into the game when you get "hacked" by an AI player as a tutorial. Online interactions can be disabled within the options if so desired.
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