How is credit for hero kills by allied towers and creeps determined?

How is credit for hero kills by allied towers and creeps determined? - Various tombstones with military hardhats located on grassy ground in national main heroes cemetery against green trees and tall structure

Often in-game I will see an enemy hero be killed by an allied tower (usually due to a failed gank), and a nearby hero will be credited with the kill, getting gold and (presumably) experience for the kill even though he didn't actually score the last hit. Other times I see different behavior, such as this clip where a death to the fountain was (seemingly) credited to no one on the enemy team.

How exactly is credit for tower and allied creep kills determined? Is it just based on proximity to the kill, or is there some other factor at play? How is the gold and experience for these kills distributed? What about assists? I'd appreciate an explanation of the mechanics of this system.






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How much gold do creeps give?

When stacking neutral creeps, the stacking player gains gold equal to 30% of whatever the allied player farming the stacked camp gets.

How does Buyback work Dota 2?

Buyback is a Dota 2 mechanic that allows players to cut their respawn timer short and immediately spawn back into the game. Buyback costs a varying amount of gold as the game goes on, starting at just 200 but quickly growing to four-digit amounts.

What is the base GPM in Dota 2?

It starts at 100 gold per minute (GPM) after the horn announcing the beginning of a Dota 2 match. The passive GPM goes through four tiers of increment throughout the game, capping out at 128 GPM after the 62nd in-game minute.

How do you deny a hero in Dota 2?

How to do it? You can deny ally's heroes only under certain enemy spells. To deny an ally hero in DOTA 2, just press "A" and click on an ally. Deny is possible when the ally hero has less then 25% health.



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