How is fall damage calculated in Risk of Rain?

How is fall damage calculated in Risk of Rain? - Side view energetic young male tracer in casual clothes jumping from brick fence against modern city buildings on clear sunny day

Characters in the game suffer from fall damage when dropping from high places. A few observations from playing the game:

  • Fall damage seems to be capped. I can't tell if it is a percentage of total health or a fixed number, but this does make it difficult to die from fall damage.
  • Certain skills can negate fall damage, like the Commando's Tactical Roll.
  • Certain items triggered by damage is also triggered by fall damage.

I would like to know if there is a formula for fall damage, if the cap is a fixed number or a percentage of total health, and if armor has any effect on fall damage.



Best Answer

Fall damage is calculated as a percent of maximum health. If you have a shield from Guardian Heart, however, and the fall damage you would take is more than the size of your shield, it instead only does as much damage as the shield can absorb. This much I know from experience.
I can't find any information about the effect of damage reduction anywhere though, so I'll have to do some experimentation...

I'll update my answer when I've finished.




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How do you calculate fall damage?

Falling damage in D&D 5e is calculated as 1d6 damage for every 10 feet that the creature falls. So a 70-foot fall, for example, would deal 7d6 damage. After falling, a creature lands prone unless they have immunity to the fall damage. The maximum falling damage is 20d6 damage or 120 points of damage.

How is Elden Ring fall damage calculated?

Fall damage in Elden Ring is assigned based on the distance of a fall, and there are two specific distances to be aware of. The first one is 16 meters, and it is the height at which fall damage starts to be applied. The second one is 20 meters, and any fall that is from that height or beyond it will be fatal.

Does risk of rain 2 have fall damage?

Damage falloff is a statistic that determines whether an attack will hit at full or reduced damage. Attacks that have damage falloff discourage shooting from extreme ranges and reward accuracy with area of effect attacks. There are two falloff models: a bullet falloff model and an area of effect (AoE) falloff model.

What is the fall damage?

Fall damage refers to the damage a player character sustains upon falling a large distance. It is one of the basic game mechanics. Fall damage occurs only if the "fall distance" exceeds a fixed threshold, beyond which the damage amount varies linearly with the distance traveled past said threshold.



Understanding Damage Calculations, Proc Chains \u0026 more (Risk of Rain 2)




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