How much is killing heroes worth?

How much is killing heroes worth? - Man Holding a Black Metal Bar Statue

At the start of quick matches I often tend to end up in (partial) team fights trying to score a kill. This can take quite some time, during which you might also be able to soak some lane XP. At some point you have to decide if you'll stay to help fight, or if you should go to the lanes.

In some specific cases it looks like I can safely leave the ongoing team fight, knowing that N of my teammates can keep N + 1 opponents busy without a kill being more likely on either side. I could stay, but I don't give a really big advantage to my team. So I have to weigh the value of my hero being there against going to a lane.

All this is just context, and my question is about the numbers (and ignoring more subtle effects such as creep equilibrium, time to run back to the lane for a killed hero, etc): how much XP is a hero kill worth, relative to creep kill? And is there a difference between low and high level?



Best Answer

Experience you gain is influenced by your team's level versus the enemy team's level. There's an anti-snowball curve that helps teams catch up or prevents teams from pulling too far ahead.

But, if you're assuming same-level teams:

Heroes are worth 300 XP at level 1 + 50 XP for each level.

You can verify this in-game. With the May 2015 patch, the +XP floating text shows how much XP you earned from hero kills.

Ahli on reddit has datamined minion and mercenary stats.

For standard minions:

Footmen are worth 70 XP + ~1.2 XP/minute
Wizards are worth 62 XP + ~1.8 XP/minute
Archers are worth 60 XP + 2 XP/minute

Waves come in a set of 3 footmen, 1 wizard, 3 archers.

A full wave of minions at the start of the game is thus 452 XP. Compare that to a hero kill of 300 XP at level 1 and you'll see why many people prefer to lane rather than fight in the early game.

Assuming you gain roughly 1 level a minute, at level 10 you're looking at 566 XP for a minion wave versus 750 XP for a hero kill. Correspondingly, later in the game there is a much higher focus on hero killing and team fights over simple laning.

The break-even point for minion vs hero XP seems to be about level 5, but most characters don't have the talents to effectively burst and destroy heroes quite so early. Also remember that the exact values depend on your team's level difference.




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