How to calculate enemy defenses in Bloodborne

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How do people calculate the boss/enemy defenses in Bloodborne on the wikis? For example physical/fire/bolt/arcane defenses shown here: http://bloodborne.wiki.fextralife.com/Cleric+Beast



Best Answer

First, players discovered that 10 points in a resistance was equivalent to 1% damage reduction, based on tests where the players allowed enemies to damage them with no armor on, then with armors of varying defense values (as seen here). It was assumed that the same points/percentage system could be applied to enemies. People then calculated enemy resistances by fighting them, looking at the amount of damage done per attack, and comparing it to the raw damage value listed for the weapon on the inventory screen. Based on the percent damage reduction, one can then calculate the defense values using the same 10pt-to-1% formula.




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How does Defence work in Bloodborne?

Ability to defend against attacks made with bare flesh or against foes with corporeal existence. As you level up, your physical defense will also increase. This is tied to your Level. It doesn't matter which stat you increase; your physical defense will also go up.

How is weapon damage calculated in Bloodborne?

Weapon AR and Scaling Calculator | Bloodborne Wiki
  • "The scaling damage of a weapon follows the following formula: ScaleD = BaseD*StatBNS*StatScale.
  • BaseD = Base damage of the damage type you want to calculate scaling for.
  • StatBNS = Hidden stat that scales witht he stat relevant to scaling, ranges from 0 to 1.


  • What is V ATKS in Bloodborne?

    Visceral Attacks are the equivalent of ripostes in Bloodborne. Performed after a successful Gun Parry, players can inflict massive damage on enemies that are in a susceptible state.

    What is arcane damage reduction?

    Reduction of damage from firearms and other blood attacks. Combined value of effects of equipment and Caryll Runes. Arcane.



    Bloodborne ► Damage Numbers \u0026 Multipliers Explained




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