How to change a property of a doodad during gameplay?
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Let assume that we have a doodad in the middle of the map, for example 'Rubble Wall 45' (named testwall_1) and also we created a triggers (called 'timer' and 'rotate') with the following action:
Timer - Start (New timer) as a Repeating timer that will expire in 5.0 Game Time seconds
Events: Timer - Any Timer expires
What action(s) we should attach to the trigger(s) so that we can rotate the doodad (testwall_1)?
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RPG Maker MV Tutorial: DOODADS EVERYWHERE! (YEP_GridFreeDoodads, YEP_X_ExtDoodadPack1)
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Ketut Subiyanto, Ketut Subiyanto, Anete Lusina, Ketut Subiyanto
