How to make my small grid ship hover?

How to make my small grid ship hover? - Wooden boats moored on calm pond water

I built a new flying miner, designed to scrape gravity-level layers off of things, mostly so I can cut into hillsides and build platforms, but also to shave boulders without leaving the landscape too ugly.

The drills are suspended on hinges, so that they can swing to an upright and locked position for takeoff/landing. Now that they're installed, however, I notice that my ship will fail to achieve a stable hover, and instead slowly glide to the ground.

I assume it's because the drills are on subgrids, and the fly-by-wire isn't factoring in their mass when determining how much thrust to apply to counter gravity, but it's definitely NOT because I don't have enough thrust - when I hit spacebar this thing leaps off the pad.

How do I get this thing to reliably hover? I don't want to use thrust override because when I start drilling, the mass of the drills will change and I'll begin descending, ruining the level flight path I want the drills to take.

Right now all I can think of is to install a script on it, but I don't know if a script already exists of if I need to learn C# and make one. Anything I'm missing here?



Best Answer

I'm not going to accept this answer, because it's not complete, but I have found a hack-job answer to this:

First of all, thrust override is a nonstarter: if any thrusters have override set, the inertia damper completely shuts off (google for videos of cats having a leash put on for a graphical representation of what this is like).

Putting thrusters on the subgrid itself did the trick... sort of. This is probably good enough for subgrids that remain aligned in critical axes with the root grid, but in my particular case the drills are on hinges with a 180-degree range of motion. Slapping two thrusters on each drill - one pointed retrograde to the drillhead, the other prograde - and switching them on/off based on the orientation of the drills is the functional hack that I have going right now.

The process is: Fly with retrograde thrusters on and drills in upright position. Gain altitude over target. Turn off retrograde thrusters, activate hinges. Wait for drills to lock into downward, 'drilling' position. Turn on prograde thrusters, descend to target and begin drilling.

The process is reversed once you're full of ore.

Obviously this isn't necessary for spacecraft, because you can move the ship in any direction so drill orientation becomes moot.




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How do you hover in space engineers?

Place the LG Ore Detector with a Advanced RH on the end on the gear. Fly your ship to back in to the rotor head in 3rd PV. You will see the ship try to lock on. Go to the rotor and select attach.



Space Engineers Building: Small Ship Essentials




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Images: Maria Orlova, Enric Cruz López, Sam Lion, Katerina Holmes