I Suspect My "Active Effects" in Skyrim are Showing but not Working

I Suspect My "Active Effects" in Skyrim are Showing but not Working - Two Kids Doing Some Artworks

I suspect that some of the "Active Effects" shown for my character in Skyrim (PC - Steam) are listed, but not actually applying their benefits.

How can I check with the console - or otherwise - that an effect such as the exp. boost from a guardian stone is in fact, working?



Best Answer

It used to be possible to directly query your experience progress with this command (you can replace smithing with any of these things):

player.getav SmithingSkillAdvance

In principle, you could save, do a bunch of smithing, check your skill advancement, load, deactivate the guardian stone, do the same amount of smithing as before, check your advancement again, and compare numbers.

As of patch 1.9, this no longer works, and a cursory examination of the available commands reveals no obvious alternatives. But if you still have an older version of Skyrim for some reason, this method ought to work for you. Otherwise, you'll have to eyeball it and/or smith enough to level up smithing. Instead of eyeballing, you might try taking screenshots of the Skills screen and overlaying them with your image editor of choice.

Having said all that, in my (limited) modding experience, the Active Effects page is rarely or never incorrect. If an effect does not get applied correctly, it's generally not visible in Active Effects, and I find that's the most reliable way of detecting these problems in the first place.




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How do you check active effects in Skyrim?

Active effects can be viewed under your Magic menu. It keeps a current record on all magical bonuses, negative effects, or diseases that are currently active on your character. Red text denotes Debuffs, whereas white text indicates a beneficial Buff.

How do you reset active effects in Skyrim?

Sometimes, adding the spell and removing it can solve this issue:
  • Open a console.
  • Run player. addspell <SpellID>
  • Close the console and re-open it.
  • Run player. removespell <SpellID>


  • How do you toggle AI detection in Skyrim?

    This will toggle Combat Artificial Intelligence (Characters may turn hostile but will not attack the Dragonborn.) You can toggle Collision using this command. Using the TCL command with a target toggles clipping for the target....Player Commands.CommandEffectplayer.setav <AV> <#>Sets the Actor Value to <#>.34 more rows•Nov 19, 2011

    How do I use the PRID command in Skyrim?

    Instructions
  • To place a new copy of an NPC at your current location, type the following in the console: player.placeatme <BaseID> <#>
  • To move to an NPC, type the following in the console: player.moveto <refID>
  • To move an NPC to you, type the following in the console: Prid <refID>
  • Followed by: moveto player.




  • Skyrim (mods) - Tutorial: Cheat Room




    More answers regarding i Suspect My "Active Effects" in Skyrim are Showing but not Working

    Answer 2

    If the active affects are there, then they're working.

    I don't believe there is a console command for checking if they are working, but you can look it over!

    http://www.uesp.net/wiki/Skyrim:Console

    Answer 3

    How can I check with the console - or otherwise [...]

    In the case of the experience-boosting stone you mentioned: perform an action that grants experience towards one of the boosted skills, and measure the amount of experience gained per action, or equivalently the number of actions required to gain one entire level in that skill by performing only that action. Then load your game at the same point at which you began the previous experiment, remove the stone's boosting effect, and repeat the experiment.

    Compare the number of actions required in both cases. If fewer actions are required in the boosted experiment, then the stone had an effect.

    Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

    Images: Artem Podrez, Kampus Production, Artem Podrez, Alena Darmel