In Caesar 3, how many tiles do school children run?
I ran 20 tests on completely straight roads, placing a school at one end, such that only a single tile of the school is adjacent to the road. These are the figures I have come up with:
Tiles | Count
14 | 3
19 | 2
20 | 7
23 | 6
24 | 2
I have also observed the following scenarios:
- all children would run as a group and disappear at the same time
- some children run forward, while some turn back after 1-2 tiles, run to end of road and then turn back to the original direction
- all children run straight, all but one disappear early, and the last one continues for a few more tiles
Also if all schools were placed on the same X or Y coordinate, it seemed that they would have the same effective range on their respective roads.
Of course, each school only had a single route pattern, which never changed once the school was created.
Did anybody research this topic?
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Caesar III ► #2 Brundisium \u0026 The 9x9! - [HD Campaign Gameplay]
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