Is there a narrative reason why Majora's Mask reuses so many art assets?
The Legend of Zelda: Majora's Mask reuses many art assets (including NPC models) from Ocarina of Time. Is any narrative explanation ever given for this? For example, is the game a dream or an alternate dimension or anything like that, which would explain why the same person has a different name in the sequel?
To clarify: I understand that in the "real world", this was done to speed up development. I'm just trying to remember if they ever tried to explain it away within the narrative.
I found a quote from Zelda Wiki about reasons for reusing assets:
Eiji Aonuma, a key developer of the game, had stated that reusing many aspects of Ocarina of Time allowed his team to program the game in less than two years (as Ocarina of Time took no less than four years of development).
But that again doesn't provide any "in-universe" explanation.
Best Answer
There is no one reason that was ever given why this has occurred, however there are a few theories about this.
The main one that stands out is that Link is actually dead/dying. The events of Majora's Mask are actually in a sort of limbo/purgatory environment. Hence why he is remembering all of these things in his delusion, as deaths cold embrace takes him...
Hey, explains why everyone else is dead and dying. It's a way for Link to come to accept his own death.
Another theory, though probably not as well known or accepted is that Link has wandered into the Lost Woods. Without Navi, he has lost his way and begun to go slightly mad. Why he has gone mad? Magic? He's been lost for a lot longer than we could perceive? Who knows.
Again, in his delusions, he is remembering things from his past, and placing them together in his mind.
So the one thing we can take away from this is that basically, (while this is never truly explained and we can only ever speculate) the world of Majora's Mask is a delusion, constructed in Link's mind.
EDIT: Some key points to support the Dead Link theory are:
- The fall to reach Termina (which is inside a tree) doesn't make physical sense. Link fell a long way, only to end up... back outside?
- The characters that you gain the transformation masks from are either dead/dying.
- The "Elegy of Emptiness" allows Link to create statues of the (dead) Characters he transforms into... including himself.
As for the "Lost in the Woods" theory,
The Skull Kid was originally found in the Lost Woods, which the wiki states
A Skull Kid is what a child becomes after getting lost in the Lost Woods. They appear in Ocarina of Time, Majora's Mask, and Twilight Princess. One first interacts with Link in Ocarina of Time, and later plays a major role in Majora's Mask.
As Link is not a Kokiri child, he is actually susceptible to the effects of the Lost Woods.
Additionally, further down the official timeline in Twilight Princess you meet with a Stalfos claiming to be the Hero of Time. While a Skull Kid is the outcome of a child being lost in the Lost Woods, a Stalfos is what adult turns into when lost in the Lost Woods:
"That guy isn't here anymore. Anybody who comes into the forest will be lost. Everybody will become a Stalfos. Everybody, Stalfos." — Fado (Ocarina of Time)
"Adults lost among the trees turn into Stalfos, while children turn into Skull Kids; both are doomed to wander the woods." (Hyrule Historia (Dark Horse Books), pg. 84)
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Does Majoras mask do anything in Botw?
By wearing the Majora's Mask, common enemies such as Bokoblins, Moblins, and Stal, will become friendly towards Link. This is the same effect Kilton's masks offer, but it's much more useful since it targets three enemy species at the same time. Nintendo recommends players to try using it if they aren't good at combat.10 Reasons Why Majora's Mask COULD Have Been A Dream
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Answer 2
Majora's Mask was also developed under a deadline of ~8 months, so reusing assets from OoT was necessary to meet said deadline.
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