Is there a penalty for escorting light ships with galleys/heavies?

Is there a penalty for escorting light ships with galleys/heavies? - Balanced Stones Near Body of Water

Light ships have speed = 10, heavies = 5, and galleys = 8. So theoretically a fleet of light ships would cover less trade area in a given month if they were escorted. I seem to recall an earlier version of EU IV (at least a couple of years ago...) showed a penalty to escorting light ships (lower trade income) but last I checked, it appeared to have no effect. Since I just keep my heavies and galleys in port (in peacetime), it would make sense to escort as long as there's no penalty to income. Anybody understand how this game mechanic is handled?



Best Answer

Not a direct penalty but it does lose you money you shouldn't be losing.

Warships should not be unmothballed unless you're about to go to war or feel you're at risk of being declared on.

They add nothing to a trade fleet at all but by having them unmoth-balled you're paying half their upkeep for nothing which especially where heavies are concerned can completely overwhelm what you get from protecting trade.

And during war-time your whole fleet should be together until you've destroyed all the enemy ships and even then, blockading usually brings in more money then protecting trade does until you no longer need the light ships to help blockcade and can send them back to protecting trade.

And the speed of a light-speed is largely meaningless, as once the fleet reaches the trade node it's always considered protecting trade there until you tell it to do something else, no matter where it actually is (if you're at the edge or beyond your supply range your ship will occassionally need to head to port to repair, which doesn't affect your trade income since it's still considered protecting the node. But if you manually tell the ship to do something else, it needs to return to the node before the protect trade bonus kicks back in.

Speed matters more for exploration. And only because of the attrition, they can go farther and make it back more reliably if the fleet is only light ships. Or in the case of El Dorado where you don't give a crap about attrition while on the explore mission, it at least helps you explore a little faster.

Fleets move at the speed of the slowest ship, so mixed fleets also don't matter.




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Are galleys good eu4?

Light ships can increase a country's trade power in a certain trade node and thereby the trade profits by protecting trade, and are also ideal for exploration due to their speed (as long as they are not slowed down by other ship types in the same fleet). This makes them a prime choice in times of peace.

What are light ships eu4?

The only ships that can carry troops are transport ships (cogs, flutes, brigs etc) and you need to have enought transport ships (big ships such as Carracks and Galleons or Merchant ships such as Caravels and Frigates don't work) to carry all the regiments in your army.

What ships can carry troops eu4?

Heavy ships occupy 3 width each, so only 8 heavy ships will actually engage in combat. Heavies also take first spots if they are available from larger fleet.



Naval rules for miniature wargaming Galleys \u0026 Galleons Gameplay




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