Is there any way to prevent sectors from building on a specific tile of a planet?
One of the colonized planets in my empire has the Alien Pets resource. Unfortunately, despite having the "Respect Tile Resources" button checked, when I put that system under sector control, the sector builds over it (Possibly because the tile also has 6 Society, so it builds a Science Lab). And I would really like to have that resource, because a functioning Xeno Zoo would really help pacify the angry planet of xenophobic isolationists I recently conquered.
Building anything over that tile (even a Xeno Zoo that uses the resource) suppresses the collection of Alien pets. So how can I prevent a sector from suppressing the collection of rare resources like Alien Pets? I already have a number of planets that I don't want to place under sector control due to their strategic importance, and this sector puts me over my limit.
Best Answer
As of version 1.8, players can direct what a planet in a sector builds, if they so wish. Additionally, the AI is a little smarter when it comes to deciding what to build in regards to respecting resources, although it still sometimes needs a little help. But that's OK, because you can order that planet to build a building, build a starport, build a starport module, build a ship, or move population around. Just be aware that ordering a planet in a sector to build something will subtract the resources from your resource pool and not the sector's.
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