KSP: How to move parts closer/farther in the editor?

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The VAB/SPH editor interface frustrates me to no end. I just can't figure out the most fundamental control of moving a part closer/farther from the camera.

Yesterday I nearly lost a half-built large ship as I misplaced OCTO, the tiny control module which was the root part. It just got stuck somewhere in the shelves in the background and I spent good half a hour looking for it before finally saving the (ghosted, uneditable) remainder of the ship as subassembly and starting a new craft. And how did I misplace it in the first place? Wiggling my mouse desperately trying to bring it closer to the ship in the center, as it floated somewhere in the corner between the gate and the shelves and would get stuck against either of them. An errant click, and it was gone for good. Before the Subassembly idea, I really considered taking a screenshot of the warehouse wall and posting here, "Help me find my OCTO", a "Where's Waldo" style puzzlefor Arquade users.

But tanks that just refuse to move close enough to snap into their designated places, parts that keep floating far behind the ship (and stay there as I zoom out), me trying - and failing - to game the system by sticking a part to the floor, turning the camera 90 degrees, moving the part to the other side of the ship, turning the camera again, lifting the part to its place... and finding it back behind the ship again, this is frustrating. I tried to figure out how the mouse movement affects whether a part is moving sideways, up/down or close,farther, but I couldn't recognize any regularity, parts switching between diagonal horizontal and straight vertical movement at seemingly the same gesture at random.

Could someone explain this comprehensively or give some good workaround tips? Maybe some mods that fix it?



Best Answer

Holding alt will disable "surface attachment" - meaning parts snap connect only at connection points (the green spheres).

Snapping points

Other tips:

Don't zoom out too far.

If you lose a part, just grab another. Parts that aren't attached will be removed on launch or open.

Save large frequently used parts (like main engine blocks) as sub-assemblies.

Undo with ctrl+z if you really mess up.




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How do you move parts in KSP?

With Kerbal Space Program: Breaking Ground Expansion players will have all new robotic parts that include hinges, rotors, pistons, and more in a variety of different sizes.

How do I use hinge in KSP?

Open the saves directory in your KSP installation directory. Open the directory of the specific saved game you wish to modify. Open the file named persistent. sfs with any simple text editor.



8 STUPID MISTAKES everybody makes in Kerbal Space Program




More answers regarding kSP: How to move parts closer/farther in the editor?

Answer 2

Although your probably looking fro a proper answer, you can't!

However, once you've placed it, you can then translate it along the XYZ axis.

Answer 3

A partial solution is the TrackIR headtracked view. Combining funny yoga gestures with the mouse scrollwheel lets you jog a part around a bit at a time until the mouse's mere XY translation eventually drags the part to your desired XYZ position, one XY-plane a few seconds at a time.

Answer 4

You can't move things into or out of the screen. You shouldn't ever have to, either - sounds like you encountered a bug.

If this happens again, you can just hit the keyboard shortcut for Undo - Cmd-Z on a Mac, presumably Ctrl-Z on windows. This does exactly what you'd expect: reverses your last edit, and hopefully brings back your missing ship. (There really ought to be a big red "undo" button on screen so people know it's possible.)

Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

Images: Jean-Daniel Francoeur, Ketut Subiyanto, Karolina Grabowska, Ketut Subiyanto