modding dwarf fortress adventure dwarves

modding dwarf fortress adventure dwarves - Black and white anonymous male walking along old stone tunnel near aged brick building

I'm new to cheating in dwarf fortress, and have no idea how to mod my dwarf fortress adventure mode dwarf. I know he should be in the save folder, in region1. However, all that I find there is .dat files with no names referring to my character in any way. All of the .text files in raw are also very unhepful. Where do I go?

All i want to do is change some skill levels, and to remove the need for food/water, and be able to gain special bonuses like becoming a vampire/necromancer. How is this done?



Best Answer

Find the file "creature_standard.txt" in the DF directory, and then look inside it for the Creature:Dwarf section. Now edit all of the racial stats for dwarves to something like the following:

[NATURAL_SKILL:AXE:16]
[NATURAL_SKILL:SWORD:16]
[NATURAL_SKILL:DAGGER:16]
[NATURAL_SKILL:MACE:16]
[NATURAL_SKILL:HAMMER:16]
[NATURAL_SKILL:SPEAR:16]
[NATURAL_SKILL:CROSSBOW:16]
[NATURAL_SKILL:SHIELD:16]
[NATURAL_SKILL:ARMOR:16]

You are editing the starting skills for all dwarves to 16, which is legendary. Now if you start an adventurer dwarf, he will start with those stat levels. Unfortunatly, if you fight another dwarf as an adventurer, he will have those stats as well.

There is a thread at http://www.bay12forums.com/smf/index.php?topic=142595.0 that discusses making invulnerable adventurer creatures.




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Does Dwarf Fortress have mods?

The mod includes three playable races in fortress mode (Toads, Koopas, and Shy Guys), 15+ minor non-playable races, power-ups, cooking recipes, new materials, 120+ creatures and monsters, a few mega beasts, and more.

How do you add creatures to Dwarf Fortress?

The absolute easiest way to add an entirely new creature/entity/etc is to simply copy-paste an existing one and rename it, then edit the various tokens appropriately.

What is adventure mode in Dwarf Fortress?

Adventurer mode (also called "Adventure mode" or simply "Adventure") allows you to embark on an open world roguelike adventure to explore the worlds you have generated.

Where do mods go in Dwarf Fortress?

The game's elements (most of them) are a collection of "raw" files, which are just . txt files with data plastered on. You take the file from the mod, add it to DF/raw/objects folder, or modify an existing raw file by adding/altering what the modder specifies.



Dwarf Fortress - Peasant and Forester's Mod - Adventurer Mode Ep.1 [The Beginning]




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