Needs unrotten DRINK_MAT-producing plants

Needs unrotten DRINK_MAT-producing plants - A Woman Wearing Garden Gloves Touching the Leaves of Strawberry Plant

I have a large amount of plump helmets to make alcohol. Some have been placed in barrels, and others placed directly on the food stockpile.

The Still is in the same room as the food stockpile where all the plants are. Whenever I get new plants, I always begin making alcohol with the Still by queuing up the brew from plant option.

The brewer begins brewing, but after a minute or two, I suddenly get spammed with messages that say:

<dwarf_name> cancels Brew drink from plant: Needs unrotten DRINK_MAT-producing plants

Then the option to brew from plant becomes red. Yet, my food stockpile still has a large amount of plump helmets.

There is a thread on bay12forums that has the same problem, and the proposed checklist on page 2 does not apply to me because:

(a) My stockpile is not linked to my Still. Anyone can access it.

(b) My plants are not being hauled. They are already on the ground in the stockpile or in standing barrels.

(c) My stockpile and Still are not in a burrow.

I'm using Mayday tileset, although I don't think this should matter?

What could be wrong?



Best Answer

Just saw this now. I didn't realize that white text meant that the condition was satisfied:

enter image description here

I was missing an "Empty food storage item". Building a wooden barrel at the carpenter shop resolved this problem for me.




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More answers regarding needs unrotten DRINK_MAT-producing plants

Answer 2

I ran into the exact same problem as you are seeing. From what I understand, graphic tilesets actually modify the object raw files (in this instance, either the one for plump helmets or the brew drinks reaction), so if you install a tileset not built for a specific version of DF it will sometimes break things in the game. I ended up solving my problem with a fresh install of DF. If you really want to save a current game, reinstalling the specific version of the graphics tileset for your version of DF might fix it.

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