Probability of getting a 'better than average' tame

Probability of getting a 'better than average' tame - A Woman Looking at Vinyl Records

I'm trying to ascertain the probability of getting an 'above average' tame. For this question, I will use an example of taming a level 120 wild sabertooth.

I play on a difficulty 1.0 server, which mean wild dinos have a top wild level of 120. With a perfect tame, these become level 179.

Now as I understand it, there are 7 attributes for a sabertooth :

Heath

Stamina

Oxygen

Food

Weight

Damage

Speed

A freshly tamed 179 sabertooth will have 179 levels randomly assigned to any/all of these attributes. This, on 'average', will be between 25 and 26 levels each. For example :

25 Health + 25 Stamina + 25 Oxygen + 26 Food + 26 Weight + 26 Damage + 26 Speed = 179 points in total

However it is possible that a 179 tame will come out with random attributes such as :

32 Health + 20 Stamina + 12 Oxygen + 17 Food + 28 Weight + 35 Damage + 35 Speed = 179 points in total

A rather nice tame, with 4 attributes above average.

My question

What is the probability that a single attribute (e.g. Health) will be better than average? Specifically, for this question, that a single attribute will have 32 or more points assigned to it after a tame?

Aside note : The attributes Food, Oxygen and Speed are typically useless for a tame except in special circumstances (also Speed will always come out at a fixed number, irrespective of how many points are assigned to it immediately after taming). So :

Bonus question

What is the probability that a single attribute of either Health, Stamina, Weight and Damage will have 32 or more points assigned to it immediately after a tame?

Information for finding wild levels

For those people that do not know how to work out what points have been assigned to a freshly tamed dino, please look at the calculator on the wiki page here : Sabertooth Wild Stats Level-up

For example a freshly tamed 179 sabertooth with the follow stats have the following wild levels :

Health : 1815.1 = 28 levels

Stamina : 540 = 17 levels

Oxygen : 585 = 29 levels

Food : 4687.1 = 29 levels

Weight : 292 = 23 levels

Damage : 242.8 = 29 levels

Speed : Always 130 = 23 levels (whatever remaining levels are left over)



Best Answer

Whilst this is not the answer I'm looking for, as it doesn't include fraction percetiles and the working out of how those probabilities are calculated, I feel that my ongoing investigation is more suited to an answer rather than being as part of the question. It also breaks the question down from being monolithic and provides a quick look up for any players looking for a quick, rough and ready, answer to the question.

Ongoing investigation

Whilst waiting for a more scientific answer, I've put together a small application that calculates the chance that any single attribute point will be above a certain value. Here are the results of 1,000,000 level 179 sabertooths:

Any attribute

Any attribute level 27 or greater : 99.9%

Any attribute level 28 or greater : 99.6%

Any attribute level 29 or greater : 97.1%

Any attribute level 30 or greater : 89.6%

Any attribute level 31 or greater : 77.0%

Any attribute level 32 or greater : 61.5%

Any attribute level 33 or greater : 45.9%

Any attribute level 34 or greater : 32.4%

Any attribute level 35 or greater : 21.7%

So looking here, any single 179 sabertooth tame would have ~61.5% chance of getting a single attribute at level 32 or more.

Here are results from a similar test, but concerned with only attributes Heath, Stamina, Weight and Damage:

Health, Stamina, Weight or Damage

Any attribute level 27 or greater : 97.3%

Any attribute level 28 or greater : 93.4%

Any attribute level 29 or greater : 86.5%

Any attribute level 30 or greater : 76.5%

Any attribute level 31 or greater : 64.2%

Any attribute level 32 or greater : 51.1%

Any attribute level 33 or greater : 38.5%

Any attribute level 34 or greater : 27.6%

Any attribute level 35 or greater : 19.1%

Interestingly, a 179 sabertooth would have a just over 50% chance of getting a worthwhile attribute of 32 levels or more.

Whilst I could go on and expand upon these tests with the chances that Health, Stamina and Damage attributes would be each above a certain number of levels, I wont. That is what the Ark Survival Evolved Breeding mechanic is used for.




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Math Antics - Basic Probability




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