Remove ramp from z+1 layer
EDIT See my comment below, this question is solved. HOWEVER, please do read, as the reason I use this (cart-only entrance), doesn't seem to work. That is, I have the construction as defined in the image below (except for a ramp on z-1, x2, y0, with a floor above it), but using D to show trader routes, still shows the path as inaccessible. Any thoughts on this?
Can anyone explain to me how I can create the following picture (as shown on the DF Wiki):
z = -1 z = 0
▓▓▓▓▓ ▓+++▓
▓+++▓ ▓+++▓
▓▲▲▲▓ ▓▼▼▼▓
▓+++▓ ▓+++▓
▓▓▓▓▓ ▓+++▓
I am having troubles removing all but the middle ramps in the Z -1 layer, without getting any dwarfs trapped.
What I currently have:
z = -1 z = 0
▓▓▓▓▓ ▓+++▓
▓+▲+▓ ▓+▼+▓
▓▲▲▲▓ ▓▼▼▼▓
▓+++▓ ▓+++▓
▓▓▓▓▓ ▓+++▓
What I tried (0,0 = top left):
- build floor at
z0,x2,y1, remove floor, ramp still there - Channel
z-1, x2, y1, build floor atz0, x2, y0+1, remove floor atz0, x2, y0, floor atz0, x2, y1now collapses on ramp, but ramp still there.
I'd like to do it within the confines of the above axises, and I can't use z1 due to being close to other caves.
The ramp is natural (well, by Channeling), not by building a ramp manually.
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