SDK CS:GO (Hammer editor): Maximum rounds and round time

SDK CS:GO (Hammer editor): Maximum rounds and round time - Gray Double-bell Clock

I am making a map in CS:GO with SDK. Is there a way to make it so that the map starts with a specific number of rounds and round time (also without warmup if possible)? It is a 1v1 map.



Best Answer

I am afraid that you can't do that. You would always be able to put in whatever time you want over console-commands. That is because things like roundtime are determined by the Server, not the map.

However, you can put standard round time and such in the config file, yet it only is used if the map is run as a Custom Gamemode, otherwise the game will use the standard config file.

There is an own Page on the official ValveSoftware site dedicated to doing this and which commands you can use.

The commands you probably want are mp_maxrounds, mp_warmuptime, mp_timelimit and mp_roundtime.

Note: mp_timelimit will end the match even if mid-round in case it runs out.




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How do you change the Max round time in CSGO?

In the game, press the chosen key to type in a command. Type in \u201c mp_roundtime [time in seconds] \u201d to set the round length. Optionally, type in \u201c mp_round_restart_delay [time in seconds] \u201d to set the time before the start of the next round.

How do you skip rounds in CSGO?

As an example, bind "F8" "demoui" will bind it to your F8 key. Per your update: When I'm reviewing, I want to jump to the rounds of interest; and once the demoui has the "Next Round" button selected, Shift-F2, Space, Shift-F2 will jump to next round - as long as I never select anything else.

How do you change rounds in CS GO replay?

Press Shift + F2 to toggle the replay display.
  • Forward arrows next to play allow you to fast-forward it whereas the arrows before let you re-wind.
  • Adjacent to these arrows are the parameters which allow you to increase and throttle down the playback speed.




  • HAMMER: Advanced Tutorial #4 - Hint \u0026 Skip Optimization Part 2 Practice




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