SSB4 Reflect Damage Multiplier Cap

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In SSB4, most reflect moves, such as Pit's Guardian Orbitars, reflect projectiles and put a multiplier on the damage of the reflected projectile. Assuming that two players are able to perfectly time the reflects, a projectile could keep getting reflected back and forth between the two. Is there a cap on the amount of damage that the projectile can do or does it scale infinitely (or cause buffer overflow)?
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0% Kill With Double Fox Reflector in Smash Ultimate
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Images: Kamaji Ogino, Kamaji Ogino, Gary Barnes, Kindel Media