Taking over fortressses before weakening changes quests?

Taking over fortressses before weakening changes quests? - Man sitting and taking one of the domino blocks

In Far Cry 4 I just took over De Pleur's fortress. It was still marked as hard (weirdly enough I found it way easier than the average 'easy' outpost). I have heard I'm supposed to do some quests to weaken the defences of the fortress before attempting to take it over (unless you're feeling courageous).

Does taking over the fortress before weakening it's defences unable me to do those quests? How do I recognize quests that weaken the fortresses defences? Are there any benefits to taking over the fortress early?

I see a Longinus quest on the map nearby the fortress. Not sure if it has anything to do with it since I haven't done it yet. I assume quests to weaken the fortress are either unskippable story missions or unnecesary side quests.






Pictures about "Taking over fortressses before weakening changes quests?"

Taking over fortressses before weakening changes quests? - Man sitting and taking one of the domino blocks
Taking over fortressses before weakening changes quests? - Domino blocks in a row and human hand trying to take one of it
Taking over fortressses before weakening changes quests? - Man taking one of the domino blocks from a side view



Can you take Pagan mins fortress?

Pagan Min's fortress becomes weak to attack after you complete the last quest in the Balance of Power quest line. From this point on you can take Pagan Min's Fortress without allies or support.

How do you weaken fortresses in Far Cry 4?

If the overseer is still alive, the fortress will be at full strength. But once the corresponding boss is deposed, the fortress will weaken as well. For instance, Varshakot has three alarms (and therefore three available waves of reinforcements) while De Pleur is in power.

Where is the second alarm in de Pleur fortress?

De Pleur's Fortress Alarms Alarm Two: From the same spot, travel towards the main gate atop the wall to where the sniper sits. Take him out and the Alarm is in full view.



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