Term for special usable items?
I'm talking about RPG mechanics, specifically about items which are commonly called powerups in arcade games.
Once your character picks up these special usable items, they don't go in the inventory slot, but instead are immediately used.

A notable example is the Prince of Persia potions which, when drunk, give your prince more hearts (permanently increases total health).
How are these items called? Does "powerups" suffice? How about the negative items? "powerdowns?"
Best Answer
I would normally go with 'powerup', as (in my mind), 'buff' or 'debuff' usually refers to a status effect of some sort that doesn't necessarily involve picking anything up. 'Pickup' might also be an effect-neutral term that fits what you're looking for.
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What is an inventory in games?
In RPGs, an item inventory is a common UI feature where one can view all the items that have been collected thus far. Often, these are sorted by categories, such as "equipment" or "potions." In other game genres, the items may take effect as soon as they are obtained.What are in game items?
In-game purchases refer to items or points that a player can buy for use within a virtual world to improve a character or enhance the playing experience. The virtual goods that the player receives in exchange for real-world money are non-physical and are generally created by the game's producers.What is an object in video games?
Objects in a game frame that the player can touch or walk behind, but do not damage or reward the player. Background object. Object in the game frame with which the player cannot interact. Bit depth. A binary measurement for color.Things in the Classroom | Classroom Objects Vocabulary Words List
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