Tweak graphics settings to prevent extreme glimmering of equipment

Tweak graphics settings to prevent extreme glimmering of equipment - Blue single use medical face masks

There are metallic parts of equipment on characters that tend to glimmer a lot, especially when the characters slowly bob back and forth. At times characters can almost look like a 70s Disco Ball straight from Grease.

Here's a small example:

glimmering piece of equipment

And an animated version:

animated gif of the effect

Is there any graphics setting I can tweak to reduce this extreme amount of glimmering?


To be more complete, for me personally this occurs with this setup:

  • Hardware / driver
    • NVida GTX 560 Ti
    • NVidia driver 347.52 and after updating also with 355.82
  • Graphics Options
    • Fullscreen mode "Windowed Fullscreen"
    • Resolution 1920x1080 60Hz
    • Vertical sync "On"
  • Graphics Settings
    • Resolution Scale 100
    • Mesh Quality "High"
    • Tesselation Quality "Medium"
    • Texture Quality "Medium"
    • Ambient Occlusion "HBAO"
    • Effects Quality "High"
    • Post-Process Antialiasing "High"
    • Multisample Antialiasing "Off"
    • Shader Quality "High"


Best Answer

This can be addressed, to a point, by using or increasing the AA (Anti-aliasing) setting(s) (https://en.wikipedia.org/wiki/Spatial_anti-aliasing ). The problem is that as the object "moves" some of the glimmer is at or near the pixel width and so it drops out and appears to flicker on and off. Basic AA methods render at a larger size and then reduce for display.

Another options to see if you can adjust is anything to do with "specular highlights" ( https://en.wikipedia.org/wiki/Specular_highlight )




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