What are the Specific effects of the Updated Monster Spawning Rule?

What are the Specific effects of the Updated Monster Spawning Rule? - Man wearing hood and mask with neon lights

According to the Minecraft release log for update TU19 (Xbox 360), under Tweaks: Gameplay, it states:

"The longer you remain in an area, the harder the monsters that spawn in that area will be"

I have several questions about this:

  1. What is defined as "remaining in the area"? How big is the area?
  2. How far (and for how long) outside the area does one need to go to reset this difficulty? Or does it remain the same, even after an extended absence?
  3. What does "harder monsters" mean? A higher number of monsters? More monsters that are difficult (What is the scale of difficult monsters)? Does that include monsters from other worlds (nether, the end)?
  4. Is there some way that this could be leveraged to get better drops/more XP?





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