What determines the rank of a new soldier rewarded from a mission?

What determines the rank of a new soldier rewarded from a mission? - Crop military ethnic females stacking hands

I used to be getting major for such soldiers.

Now I am getting sergeant. What determines the new soldiers I am getting?



Best Answer

I was able to find this on the XCOM wiki (UFOPaedia)

If a soldier is received as a reward through completion of an Abductions or then its class will be determined by the following criteria [1]:

If any classes have 0 or 1 soldiers alive, there is a 50% chance that one of those classes will be picked (equal chance for each).
If the class is not picked in step 1, there is a 50% chance of picking the class with the smallest maximum rank. If multiple classes are tied for the smallest maximum rank then randomly pick one of them.
If the class is not picked in step 2, then randomly select a class, with each class having equal chance.
If by any chance none of the criteria above is used, then the soldier will be a Heavy.

Abductions rewards can receive the following ranks (chosen randomly):
- Sergeant
- Captain
- 2nd highest rank present in Barracks




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How do you level up soldiers in XCOM?

Soldiers "level up" as they progress through missions based primarily on how many aliens they kill. When a squad can safely take out a cornered alien, consider weakening it with a few hits before using a soldier you want promoted to take the kill shot.

What does bonding do in XCOM 2?

XCOM 2 Bonds is a new system introduced in expansion War of the Chosen, which rewards you for having soldiers complete missions together. Each soldier has a compatibility rating with every other soldier in the squad, this rating is called Cohesion and effects how quickly one soldier will bond with another.

How do you bond soldiers in XCOM?

When two soldiers are ready to bond, you'll get a message and will likely see a flashing icon (green, looks like hands holding each other). You can click that and confirm a bond. Yes, this means you can also ignore it if you decide you don't want two soldiers to bond.

How does experience work in XCOM 2?

Well it's fairly simple. Each "mission assist" is 1 point. Then, kill XP for each class is equal to their class XP multiplier. So, for example, a specialist kill will give 3 points, a ranger kill will yield 4 points, and a sharpshooter / grenadier kill will translate into 5 points.



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