What factors influence how long supercruise takes to charge?
A few seconds of charge time on the supercruise drive can mean the difference between life and asset loss. But I've noticed that the time it takes to charge the supercruise drive seems to vary greatly. Sometimes it charges rapidly in under 10 seconds station, and other times it crawls forward. It seems like being successfully interdicted by another ship, greatly increase the charge period. But what else has an effect on supercruise charge times?
Can any of the modules, like power, reduce the supercruise charge period? Does the engine or the mass have an impact?
What are all the factors that go into supercruise charge times?
Best Answer
Mass. The mass of other ships in the vicinity of yours prevent the drive from activating at the same speed. While smaller vessels may only hinder it in small measures a Type-9 or Anaconda pursuing even kilometers away can be enough to turn your frame shift drive's charge time into several minutes rather than a few seconds.
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Answer 2
Every ship is assigned a certain mass lock value: "1.3 - Ship Mass Inhibition Factors", Reddit. If there is a ship within 2? kilometers of yours with a larger mass lock value, your charge will take several times longer.
Note that multiple ships do not stack, and the charge time penalty is always the same- there can be a dozen ships bumping your hull, and provided they all have a lower mass lock value than yours you will not be effected. Likewise, the penalty for having one ship with a higher mass lock value in range is exactly the same as 10 ships.
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Antony Trivet, Antony Trivet, Antony Trivet, Karolina Grabowska
