What is a good civ for playing defensively and making money?

I'd rather settle my immediate surroundings and grow my empire tall rather than trying to settle new lands, I usually play Rome if only because of the UA that helps me grow my cities tall, but I rather like to make money more than improving religion or military strength.
My tactics involve filling up my trade route slot and go far, building trade route improvement wonders as I go. For this reason, I chose to try Arabia last night but it didn't work well because I was distracted by lots of Barbarian and I couldn't find enough city-states to trade.
What civilizations are good for such a playstyle?
I have Complete Edition
EDIT: Forgot to mention, I play multiplayer with my friends and we don't go above Chieftain (in fact, they only play on Settler, only I change my difficulty)
Best Answer
India is the main Tall empire. Their happiness modifier makes you want to avoid settling/conquering, but allows a lot of science to come out of the few cities you have.
Persia is what I think of when I want gold. Golden ages lasting longer means more gold from them.
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Which Civ makes the most money Civ 6?
Mansa Musa has been the top dog when it comes to Gold generation in Civilization 6 since his introduction in the Gathering Storm expansion - thanks to his Gold-printing mines and ever-growing Trade Route capacity.Can you make money playing Civ 6?
Many of the tiles in your territory will yield gold when worked so to find out which are the most profitable you can opt to Show Yield Icons, from the map options menu located above the mini-map. As a rule of thumb, coastal tiles give out gold, with additional earned from resources such as fish, crabs and whales.Which CIV should I play Civ 6?
Providing one of the broadest list of victory conditions in any strategy game, Civ 5 can be slightly challenging when trying out new things....These are the best civilizations in Civilization 5:- Poland.
- Zulu.
- Greece.
- Siam.
- Korea.
- Babylon.
- Brazil.
- France.
(Civ 6) 5 Early Game Mistakes EVERYONE Makes In Civilization 6 || Civ 6 Tips For Civilization 6
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Answer 2
There are several good options for producing a strong economy.
Civilizations
- Ahmad al-Mansur, Morocco
- Extra gold per trade route with other civilizations
- Unique tile improvement (Kabash) adds gold to desert tiles
- Darius I, Persia
- Golden ages last 50% longer (during golden ages, you generate more gold. Also, when playing tall, you are more likely to hit more golden ages.)
- Unique building (Satrap's Court) gives more gold. Also allows you to hit golden ages more often by giving happiness.
- Enrico Dandolo, Venice
- Double as many trade routes available
- Unique unit (Merchant of Venice) replaces Great Merchant and gives you double gold for trade missions with City States.
- Venice is extremely strong for producing gold, with the notable downside that you cannot build Settlers to claim additional land.
- Maria I, Portugal
- Gets additional gold per trade route (based on how many different luxury resources you have)
- Unique unit (Nau) can produce gold, once per unit.
- Pachacuti, Inca
- Roads/Railroads on hills are free and half cost elsewhere. This means more gold per city connection.
- Unique Improvement (Terrace Farm) can help you play tall even though you have a lot of hills and mountains in your territory.
- Pedro II, Brazil
- Unique improvement (Brazilwood Camp) generates gold in jungle
- Wu Zeitan, China
- Unique building (Paper Maker) replaces the library and generates gold instead of costing gold maintenance.
I have not played all of these myself, but in my experience Darius I from Persia is an excellent civilization for playing tall and generating gold. The golden age benefits can be quite significant for your gold output. Venice is a very strong gold-focused civilization, but it is quite a different experience than others since your only way to get more cities is through war or purchasing city states (with the Merchant of Venice) and even when you get more cities, they will always be puppets.
Other Recommendations
I also suggest founding a religion and choosing the Tithe Founder Belief. Especially when playing tall, you can get a lot of gold from followers in your cities and you don't need to actively spread your religion beyond your lands.
Barbarians are always a bother in every Civilization 5 game I play. Even when playing tall and not focusing on military might, you need to build a few military units and place them around the land near your cities. Barbarian encampments only appear in places that you cannot see, so spreading out some units so that you can see as many tiles as possible vastly decreases how many barbarians will come your way.
Answer 3
If you really want to turtle, Korea is a great choice. Both of their unique units are mainly useful for defending (the Hwatch'a rips units apart but is weak against cities, turtle ships are stronger than other Renaissance ships but can't explore the ocean), and their unique ability works best if you focus on your capitol over your other cities. By optimizing great person production or having a friend play Babylon and feed you Great Scientists you can get your science output very high very quickly.
Korea doesn't have any particular bonus to gold income, but hitting techs faster than your opponent means more trade slots and longer trade routes earlier, though the lack of sea exploration until navigation does mean that trading with overseas civs won't really turn on until later.
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