What is required to keep the peace (for now) with a fallen empire?
i'm still in my first game of stellaris (which is my first paradox game so this question might seem silly to experienced grand strategy buffs but i've just switched from civ:be to stellaris) and i wonder what might trigger a violent reaction from the fallen empire (except declaring war on them, obviously)... to avoid exactly that.
the fallen ones are fanatic xenophiles but neither pacifistic nor militaristic and a couple of smaller campaigns against other "regular" empires didn't seem to bother them (my standing with them remained pretty much unchanged).
but as the game progresses i'm getting worried that they might become hostile because i might do something stupid that sets them off, so any hints/experiences regarding diplomacy with fallen empire would be greatly appreciated.
Best Answer
In my current game I was surrounded by two Militant Isolationists empires. I could expand right next to their borders without any problems but only by keeping up an embassy in both realms. Kept their happiness at around -30 which is way above the required -75.
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How do you deal with the fallen empire?
When an endgame Crisis occurs a Fallen Empire can awaken after 5 years with the declared goal of ending said Crisis. If one of them has already awakened before the Crisis, they will stop their vassalization plans and attempt to rally the galaxy as well.What happens when a fallen empire awakens?
Subjects of fallen empires/awakened empires are not protected by their overlords. The only exception is with the Xenophile Awakened Empire who will protect you if you're its subject, but you can't be a scion of a xenophile.Stellaris Guide: Beating a Fallen Empire
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