What is the cost per level progression in the game?
I'm currently at 61 levels and my cost of building a new level is over 520K credits.
Is there a fixed amount the cost goes up by or is it a progression? Admittedly I haven't been paying enough attention. Sometimes it seems to go up a few thousand, others 10s of thousands per level.
I'm asking because I may want to complete all the imperial levels, and can't decide if it's worth doing earlier in the game because of cost. Or, is it worth building levels that generate more income due and will finance the construction of those levels later.
Best Answer
I've plotted a couple points to an excel spreadsheet and the price for new levels seems to follow this function:
y = 150x² - 350x + 875
where y is the price for a new level and x is the total number of levels minus 1
Note: I've assumed that this is a quadratic function because no other other functions or polynomials seem to fit as well as a quadratic. Also, for some odd reason, excel insists that the vertex lies well within the first quadrant when we all agree that this is likely not the case, we simply need more points for a better analysis.
Current R² = 1
an R² of 1 is indicative that this is not enough data!

The most optimal way for building all imperial levels is definitely to go with the income-generating levels before building imperial levels.
Keep in mind that this is only a speculation based on a very small data-set. If anybody has more points to contribute, please do.
I have only used these points for this regression:
1 1000
15 25350
41 228000
42 240000
61 522150
62 540000
63 558150
64 576600
65 595350 - Imperial Lvl Added
This data-set needs more points, I've changed the level number to current level - 1 because this is how an array is set up in programming.
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Why Progression Systems \u0026 Level Select Are Important
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