What is the ideal Borough Layout

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Reference

So for the purpose of this question, let's ignore terrain. Pretend every hex is the same. Obviously during an actual game we'd want to modify this based on the terrain (and impassable terrain might make it more difficult).

What order should one build boroughs in to achieve maximum # of Level 2 districts, and exploit the maximum number of hexes. In the reference photo, if I've built 1 borough already at 1, building the second at 3, 4, 5, or 7 will add three more exploits, but 2 and 6 will only add two.

I think Level 2 districts is more important than exploits.



Best Answer

I personally go with a two tile wide block. It easier to track and you always have only four unleveled tiles.




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