What triggers 'game-over' in a standard Osu beatmap?

What triggers 'game-over' in a standard Osu beatmap? - Small illuminating green neon bubble level placed on monitor stand in dark room

I recently started playing the standard Osu beatmaps - I'm not sure of the technical term of the format but I'm referring to the traditional beatmaps which involve clicks, sliders, reverse sliders and spinners.

My question: What exactly triggers 'game-over' when playing a beatmap?

What I know: if I mess up a lot in a particular run through of a beatmap, it's game over (i.e., the beatmap stops)

What I don't know: What is the exact termination condition for a beatmap (assuming no mods)? In other words, what exactly has to happen to trigger 'game-over' when playing a beat-map?

From observation, it seems that termination is linked to some threshold number of mistakes that can occur within some time-frame.

It also seems as though it's not related to total accuracy since the start of the song. For example, I've had run-throughs where it was game-over after I made a bunch of mistakes one-after-another, but, even after taking these most recent mistakes into account, my cumulative accuracy on that run-through (up until the point of termination) was 85%. Meanwhile, I've completed beatmaps where I've maintained a 70-75% accuracy throughout.

osu


Best Answer

it's easier to explain than anyone would think.

actually, it depends on two triggers: HP and miss

if you miss and you have x hp, it subtracts the value based on the difficulty level the amount of HP is also specified in the beatmap settings

so you can have huge HP and small HP drain and small HP and huge HP drain

HardRock mod reduces the amount of hp (i guess) so basically when you play, you most time have 0hp when you play beatmap that already had high HP drain without HR

and when you miss, osu need to subtract x amount of hp definied in hp drain so when you HP got negative number then you die.




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How do you beat Beatmap on OSU?

So, when you open osu! for the first time, it downloads a few beatmaps directly via osu!...The beatmaps that are included when you download Osu! for the first time are the following:
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  • Lost - Chasers.
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Psychological Triggers: Explained




More answers regarding what triggers 'game-over' in a standard Osu beatmap?

Answer 2

You get game over when your health bar drops all the way down(on the top left)

To get more health you have to hit Geki(getting all elements in a combo with only 300s), Katu or Katsu(all elements in a combo with no misses or 50s). Katu is a 300 while Katsu is a 100

Hp drain is a factor in maps that affects how fast you lose hp. A good example of a map with relatively low drain is Airman.

The Hard Rock mod will increase drain and all other difficulty settings by 40% and circle size by 30%.

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